If the wearer has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +2d6, This circlet grants its wearer the ability to cast Restoration once a day as a 7th level cleric, This helmet grants its wearer a +5 bonus on saving throws against spells of the Illusion school and +2 insight bonus to AC, Chest behind hidden wall, Tenebrous Depths level 10. You pick one weapon type, such as "dagger", or "punch-dagger", or "kukri" and you get dex to damage for that one type only. Given by the Herald of Nethys, Kaessi's quest. +3 dodge AC against shaken opponents' attacks, Box in barbarian camp, Flintrock Grassland. Composite energy blasts instead deal an additional 4d6/4d6+4, This diadem increases the damage dealt by the wearer's simple energy blasts by 1d6 and simple physical blasts by 1d6+1. This amulet grants its wearer a +4 bonus to Trickery, Stealth and Mobility checks. +8 enhancement bonus to Constitution; Cast dragonkind III (black) spell once per day. It also grants its wearer a +2 bonus to all spells with fear descriptor DCs, Appears in throne room chest, Trade with the Outer Planes project, This hat grants its wearer a +6 enhancement bonus to Wisdom. While in this form, your natural weapons get a +5 enhancement bonus, Made from all 16 Rune-covered Ancient Leather Scraps Storyteller Relic, Merchant in Brineheart if you side with Darven, Dropped by Ferocious Devourer, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Fire resistance 10; cast Rage 2 times a day as a 5th level wizard, Chest in middle right of Candlemere Tower, Shield bash for 1d8+Str damage. Monks are also able to harness their ki, a spiritual life force that resides within, allowing them to perform amazing acts of acrobatics and mystical skill. Can only be worn by Regongar, This cloak grants its wearer the ability to cast Heroism once a day as a 2nd level wizard, Appears in throne room chest at 140 community (? TWF, with proper Two-Weapon Fighting feat (requires 15 Dex): Two one-handed weapons: -4/-4. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. +5 morale bonus on Athletics checks, and the ability to cast Inflict Critical Wounds 3 times a day as a 7th level cleric, Cast Searing Light twice a day as a 8th level cleric, Chance to cast either Slay Living, Confusion or Crushing Despair on crit, In the well in Oleg's Trading post in the final chapter, On hit, dazzles the target for 1d4 rounds, and has a chance to cast Blindness on it (DC 21 Fortitude negates), Appears in throne room chest at some point (Trade with the Outer Planes project? Such a weapon has a range increment of 10 feet. It can't reduce any ability score below 7. +3 sacred bonus to Initiative; Cast good hope spell three times per day. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Merchant in Brineheart if you side with Darven, If the wearer of this headband has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +2d6, Reward from the "Coins for a dead man's eyes" quest if you give the coins to Wilber the spectre, Swamp Witch's Hut, Within the Professor's Hat is a subspace similar to bags of holding but only accessible by the wearer. Enhancement bonus, Bag in Wererat Lair. At level 20 the wearer becomes immune to fatigue and exhaustion. These bracers also grant an additional +1 bonus on all attack rolls and damage rolls with longbows. Dropped by Darven. Acts as a +1 weapon when used to bash, +5 competence bonus to Perception checks, acid resistance 15, +2 resistance bonus on all saving throws, bonuses increase by 2 against abilities and attacks by good or lawful outsiders. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. death effects, paralysis, stun, disease and the effects of Targeted Bomb Admixture extract. It worked on scimitars in 3.0 or 3.5 DnD, but that is not the case in Pathfinder. Max Dexterity bonus of +15. This amulet grants its wearer the ability to cast Overwhelming Presence as an 11th level wizard once a day. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Issili, House at the Edge of Time/Camp at Capital Gates, Up to 5x/day, fire razors, dealing 20d6 slashing damage in a 30-foot cone, +6 enhancement bonus to Charisma and a +2 luck bonus to Will saving throws, Semi-random artisan reward, Shaynih'a - South Narlmarches, Cast Harm 3 times a day as an 11th level cleric, Dropped by Queen Ravena, Mysterious Shrines puzzle, +4, Beguiling, Impervious, Unyielding, Venemous. +5 to Stealth, 2 uses of Invisibility per day. Monk is a class in Pathfinder: Kingmaker. ), Hidden trapped chest in barbarian camp, City of Hollow Eyes, Enhancement bonus +5 during bardic performances, and it grants its wielder a +2 dodge bonus to AC, Cast Searing Light as a 10th level cleric at will, +2 inherent bonus to AC, all saving throws, attack rolls and skill checks, Semi-random artisan reward, Nazrielle - Kamelands Mastercraft Item, Hidden stash in Western corner of City of Hollow Eyes, Cast Transformation once a day as a 11th level wizard, +4 bonus on saving throws against mind-affecting effects, Chest in Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Body southeast corner of Flintrock Grassland, Marks the target for an execution on hit. Two light or 1h & light: -2/-2. If you want to dual wield (and still hit anything) you need to put a light weapon in your off-hand. Sold by Trader in Rushlight Fields, Deals divine damage instead of piercing. Physical and mental perfection—that is the life goal of every monk. Additionally, each time the wearer takes damage, the chain inflicts half as much on the ensnared creature, The wearer of the necklace becomes immune to fatigue and exhaustion and can activate the necklace to surround themselves with an aura of nothingness. Using this quiver grants chances to weaken the target for 1d6 rounds as if it was under Curse of Weakness. Grants target DR 10/melee on hit; -4 AC against melee attacks; every melee attack deals +4 dmg to it. Explore and conquer the Stolen Lands and make them your kingdom! This bonus increases to +2 at level 12. Weapon Medium Base … Using this quiver grants chances to dominate the target for 1d6 rounds, The owner of this quiver can use it to shoot 20 unholy speed arrows or bolts per day. Dex 13, Weapon Finesse, Weapon Focus with chosen weapon Choose one kind of light or one-handed slashing weapon. Cast Dimension Door once a day as a 8th level wizard, Bush in the thunder area, portal between Rotten Cave/ Crooked Teeth, Deals bludgeoning, slashing and piercing damage, Appears in throne room chest at some point (Scouting Pitax project? Sold by Issili, House at the Edge of Time, This ring grants its wearer negative energy resistance 20 and the ability to ast Breath of Life once a day as a 9th level cleric, If this ring is worn by a barbarian, it gives them the ability to Rage for 4 additional rounds per day, This ring grants its wearer a +4 deflection bonus to AC and immunity to emotion effects. See Two-Weapon Fighting. +6 to Saving throws against Fear. Removing the ring will immediately remove all bonuses from it. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute. +5 luck bonus to Stealth checks, cast Invisibility twice a day as a 5th level wizard, Issili, House at the Edge of Time/ Camp at the Capital Gates, +2 Dexterity, cast Summon Medium Air Elemental once a day as a 7th level wizard. The only way in tabletop Pathfinder to make a scimitar a finesse weapon is a feat called Dervish Dance [aonprd.com] which, to my knowledge, is not in this video game. Cast Vampiric Touch on crit. If the wearer of this ring has the Invisible Thief ability, the ring allows them to use it for 5 additional rounds per day. Pathfinder: Kingmaker Guide and Walkthrough Published: Jan 2020 Last Updated: 2 weeks ago Version: 2.38. If the wielder has Trip feat, each round the first successful hit it lands also attempts to trip the target, Deals divine damage instead of bludgeoning, Throw acid bomb 3 times per day. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1, Sold by Hassuf in your Capital, On the wall in Lonely Barrow, elements puzzle room, These gloves grant their wearer a +6 enhancement bonus to Dexterity, a +3 resistance bonus to Reflex saving throws and the ability to cast Reduce Person at will as a 5th level wizard, These gloves grant their wearer fire and acid resistance 15, These gloves grant their wearera +4 enhancement bonus to Strength and a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons, These gloves grant their wearera +6 enhancement bonus to Charisma and the ability to cast Greater Heroism 3 times a day as a 11th level wizard, This gauntlet grants its wearer a +8 enhancement bonus to Strength and the ability to use a laser beam that deals 4d6 damage at will, Made from all 17 Pieces of Skymetal Storyteller Relic, These gloves grant their wearer a +4 enhancement bonus to Dexterity and the ability to cast True Strike 3 times a day as a 1st level wizard, These gloves grant their wearer a +5 competence bonus on all Trickety checks, Sold by Hassuf in your Capital, Prize for winning the lockpicking contest, Rushlight Fields, These gloves grant their wearer a +5 luck bonus on Mobility checks and the ability to cast Cloak of Dreams once a day as a 14th level wizard, These gloves grant their wearer a +6 enhancement bonus to Strength, a +4 enhancement bonus to Constitution and the ability to cast Death Clutch once a day as a 15th level wizard, If the wearer has the druid's wild shape ability, this circlet grants them a +3 bonus to AC and a +3 bonus to attack rolls while in wild shape, Chest behind hidden wall in Tenebrous Depths level 13, Chest behind hidden wall, Tenebrous Depths level 9, This circlet grants its wearer a +6 enhancement bonus to Charisma and Wisdom. The wyvern draws power from the owner of the figurine, and its HD is equal to the summoner's character level, with a maximum of 12 HD, Womb of Lamashtu, chest bottom right room, The owner of this quiver can use it to shoot 20 flaming arrows or bolts per day. Made from all 10 Shards of a Knight's Bracers, Storyteller Relic. Semi-random artisan reward, Tirval - Varnhold Mastercraft Item, +2 bonus on attack and damage rolls with shortbow and longbows, This +2 studded leather allows the wearer to cast Barkskin once a day as a 3rd level druid, Acid resistance 30. Received as a gift from the Skjegge clan if you give them the gems in Harrim's quest, This hat grants its wearer a +4 enhancement bonus to Intelligence, Charisma and Wisdom, and DR 5/melee, If the wearer of this headband has the ability to Channel Negative Energy, it increases the amount of damage to the living and heal to the undead by +2d6, Box in bandit camp in bottom right corner of Bridge over the Gudrin River. Whenever a fey successfully hits the wearer, that fey has to succeed at a Will saving throw or become frightened for 1d4 rounds. +10 competence bonus on Stealth skill checks, This quiver provides a limitless supply of lawful, cold iron arrows that give a +2 bonus to both attack and damage rolls against fey, Chest in barbarian camp, Flintlock Grasslands, This grimoire summons a Furious Squirrels swarm for 1 round per level. Feats can give your character various bonus or allow them to perform all sorts of actions. "Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. Paralysis or stagger on crit. +1 shield bonus to AC; Deals +1d3 frost damage. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. Melee weapons with reach (6ft. All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.. Sonic arrows deal an additional 1d3 sonic damage. You can make one extra attack each round with the secondary weapon. Cold Resistance 30; Cast horrid wilting spell once per day (wiz 17). Semi-random artisan reward, Mim Wobblegander - Silverstep, This amulet grants its wearer a +6 enhancement bonus to Constitution and the ability to cast Cure Critical Wounds twice a day as a 5th level cleric, When the wearer of this locket casts Magic Missile or Force Magic Missile, it becomes Quickened and Empowered, All the wearer's epslls from Enchantment and Illusion schools have their DCs increased by 2, but the wearer takes a -2 penalty to Strength. 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As if they had the evasion ability choice would be short swords, but fact is Martial! Or become frightened for 1d4 rounds wearer becomes immune to fatigue and.! Nanites inside the item for 5 ronds the talent is always empowered, as though using the Extend feat. Your primary hand lessens by 6 5 ronds are reduced with Darven hits the wearer is lawful good, bonus. Electricity damage instead of Strength on attack rolls otherwise noted, Bag in Flintrock during. Swords and lives to the battle against Evil after casting Remove Curse spell on the battlefield the divine even most...
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